Bestiary 2 | Monsters | Undine

Undine

Level: cleric 1. Cr: 1/2. Xp: 200. Alignment: N. Size: Medium. Creature Type: Outsider. Creature Subtype: native.
Init: +2. Senses: darkvision 60 ft.; Perception +3. Ac: 17, touch 12, flat-footed 15 (+5 armor, +2 Dex).
Hp: 8 (1d8).
Fortitude: +1. Reflex: +2. Will: +5. Resist: cold 5.
Speed: 30 ft.; 20 ft. in armor, swim 30 ft.. Melee: trident +0 (1d8). Ranged: sling +2 (1d4). Special Attacks: channel positive energy 7/day (DC 12, 1d6). Strength: 11. Dexterity: 14. Constitution: 8. Intelligence: 10. Wisdom: 17. Charisma: 14.
Base Attack: +0. Cmb: +0. Cmd: 12.
Feats: Extra Channel.
Skills: Diplomacy +6, Knowledge (religion) +4, Swim +4.
Languages: Aquan, Common. Special Qualities: water affinity.
Environment: any land. Organization: solitary, pair, or gang (3-5). Treasure: NPC gear (scale mail, trident, other treasure).
spell-like abilities: (CL 1st; concentration +3)

1/day-hydraulic push

domain spell-like abilities: (CL 1st; concentration +4)

6/day-dazing touch

6/day-icicle (1d6+1 cold damage)

cleric spells prepared: (CL 1st; concentration +4)

1st-bless, charm person, divine favor

0 (at will)-create water, guidance, stabilize

D Domain spell; Domains Charm, Water


Description: This blue-haired, blue-skinned man moves with a liquid grace. His ears are fin-like, and his hands and feet are webbed.

Special Abilities

Water Affinity

Undine sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level.

Undines are humans whose ancestry includes elemental beings of water, such as marids. This connection with the Plane of Water is most noticeably manifested in their coloration, which tends to mimic that of lakes or oceans—all undines have limpid, blue eyes, and their skin and hair can range from pale blue-white to the deep blue or green of the sea.

Undine

Undines are defined by class levels—they do not possess racial Hit Dice. Undines have the following racial traits.

+2 Dexterity, +2 Wisdom, -2 Strength

Undines are both perceptive and agile, but tend to adapt rather than match force with force.

Speed

Undines have a swim speed of 30 feet.

Darkvision

Undines can see in the dark up to 60 feet.

Spell-Like Abilities

Hydraulic push 1/day. (Caster level equals the undine's total Hit Dice.)

Energy Resistance

Undines have cold resistance 5.

Water Affinity

See Undine/Special Abilities/Elemental Affinity

Languages

Undines begin play speaking Common and Aquan. Undines with high Intelligence scores can choose any of the following bonus languages: Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran.

See Also

Undine Monster Entry